<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>Guardin&#039; the Garden - new forum posts</title>
		<link>http://gtg.wikidot.com/forum/start</link>
		<description>Posts in forums of the site &quot;Guardin&#039; the Garden&quot; - The Constant Gardener</description>
				<copyright></copyright>
		<lastBuildDate></lastBuildDate>
		
					<item>
				<guid>http://gtg.wikidot.com/forum/t-2004#post-4119</guid>
				<title>Re: FINAL PROBS!</title>
				<link>http://gtg.wikidot.com/forum/t-2004/final-probs#post-4119</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 17:59:16 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>that's weird… after every "final" build I woudl test to make sure most everything seemed to be good still, and I didn't come across this problem.</p> <p>James has the final build now though, so that problem is fixed, supposedly. Guess we'll find out at 2…</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-2004/final-probs">FINAL PROBS!</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-2004#post-4117</guid>
				<title>Re: FINAL PROBS!</title>
				<link>http://gtg.wikidot.com/forum/t-2004/final-probs#post-4117</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 17:24:16 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>There was serious bug that caused the game to crash after winning/losing the game inside any cvs build prior to 12:15pm today! I just fixed it so make sure you get the latest copy.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-2004/final-probs">FINAL PROBS!</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-2004#post-4110</guid>
				<title>FINAL PROBS!</title>
				<link>http://gtg.wikidot.com/forum/t-2004/final-probs#post-4110</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 16:00:47 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Ok guys… James has an older burn of the game from last night, but he says there's a couple problems</p> <p>1) He says that the level summary that is displayed at the start of each level is oddly seeming to be displayed partly in the "More bugs in:" indicator in the upper right corner. I dunno what would casue this, except maybe buffer overruns? I'll look at the code then.</p> <p>EDIT: ok looks like this just happens at the beginning of the level… as you start… so it's annoying. but not game crashing… I'm working on it.</p> <p>2) this is not as big a problem, but if we can, James would like if wall segments that block hoses would not be drawn. He thinks that the post of the next tile over that blocks it is enough, and that the wall segment that blocks the hose is not necessary and hurts the game a bit.</p> <p>Ok then… see you soon!</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-2004/final-probs">FINAL PROBS!</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1994#post-4096</guid>
				<title>Re: Done?</title>
				<link>http://gtg.wikidot.com/forum/t-1994/done#post-4096</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 05:15:15 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Yeah I'm going to bed now… I think all is well.</p> <p>Music is DONE I think.</p> <p>All I want to know now is if James made the CDs… but I'll find out later. Plus he and I need to meet to put his printouts on the posterboard I have</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1994/done">Done?</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1994#post-4094</guid>
				<title>Re: Done?</title>
				<link>http://gtg.wikidot.com/forum/t-1994/done#post-4094</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 05:09:57 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I'm not sure ..</p> <p>as far as I know, other than the music changes our game is pretty much complete. I hereby ban myself from Visual Studio from now on until after the showcase tomorrow :)</p> <p>I will bring a copy of the game tomorrow in my thumb drive like usual .. just in case …</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1994/done">Done?</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1994#post-4093</guid>
				<title>Re: Done?</title>
				<link>http://gtg.wikidot.com/forum/t-1994/done#post-4093</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 04:58:03 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I'm adding the Ambient.mp3 track, and renaming the .exe to "Guardin' the Garden.exe" (for obvious reasons)</p> <p>Do we want a nicer folder name for the final game than GardenFinal too?</p> <p>And has he actually burned it yet?</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1994/done">Done?</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1994#post-4092</guid>
				<title>Re: Done?</title>
				<link>http://gtg.wikidot.com/forum/t-1994/done#post-4092</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 04:28:54 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>OK I added a 13MB zip file named "GardenFinal.zip" at our cvs root (not in Garden2 folder) for James to unzip and burn to CDs … if anyone makes new changes to the source code, recompile the release build and replace the "Garden.exe" in there and upload to CVS again (I know using zip file is not the most efficient method ever but if I made it a new folder CVS will just stick in lots of CVS subfolders in there) … if you add new images/sounds/music modify the appropriate folder …</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1994/done">Done?</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1994#post-4091</guid>
				<title>Re: Done?</title>
				<link>http://gtg.wikidot.com/forum/t-1994/done#post-4091</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 03:33:23 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>James so wanted a help screen so I added that in. Now I need him to fill in the help text. I've already emailed him so I hope he read the damn email before he starts wasting some CDs burning incomplete build …</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1994/done">Done?</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1994#post-4089</guid>
				<title>Done?</title>
				<link>http://gtg.wikidot.com/forum/t-1994/done#post-4089</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 03:10:55 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Sheng tells me there's possibility of music before midnight, but other than that…</p> <p>Are we done? Ready to burn?</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1994/done">Done?</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1993#post-4088</guid>
				<title>Re: 8 way mag glass</title>
				<link>http://gtg.wikidot.com/forum/t-1993/8-way-mag-glass#post-4088</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 02:40:03 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Ok got it… 8 way glass is in.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1993/8-way-mag-glass">8 way mag glass</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1993#post-4087</guid>
				<title>8 way mag glass</title>
				<link>http://gtg.wikidot.com/forum/t-1993/8-way-mag-glass#post-4087</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 02:21:36 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Ok james… 8 way mag glass is in… now I NEED YOUR ART TO TEST IT AND MAKE SURE IT'S GOOD FOR THE FINAL GAME!!!</p> <p>Deadline is in 45 mins! hope the art is up soon since I'll need at least a little bit of time to make sure it works right!</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1993/8-way-mag-glass">8 way mag glass</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1991#post-4085</guid>
				<title>Attacking target enclosures</title>
				<link>http://gtg.wikidot.com/forum/t-1991/attacking-target-enclosures#post-4085</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 02:16:05 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I forget if we said yes or no to this… but I found that if you just build a very long wall out to the three golden hoes in the last level, you cna pretty easily win just because the bugs don't go after goal regions… will this be fixed in AI or forget it?</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1991/attacking-target-enclosures">Attacking target enclosures</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1990#post-4084</guid>
				<title>Re: Broken music code</title>
				<link>http://gtg.wikidot.com/forum/t-1990/broken-music-code#post-4084</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 02:06:31 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>nah, it's just stupid CVS not giving me and Gordon the right version. I'm gonna hack their website if this keeps happening :|</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1990/broken-music-code">Broken music code</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1990#post-4083</guid>
				<title>Broken music code</title>
				<link>http://gtg.wikidot.com/forum/t-1990/broken-music-code#post-4083</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 01:47:29 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Muhammad, What problem are you having with that "broken code"?</p> <p>It seems to work just fine for me…</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1990/broken-music-code">Broken music code</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1989#post-4079</guid>
				<title>victory/lose music</title>
				<link>http://gtg.wikidot.com/forum/t-1989/victory-lose-music#post-4079</link>
				<description></description>
				<pubDate>Tue, 05 Dec 2006 01:18:53 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>For reasons I don't know why, I cannot for the life of me get the victory music to play only once (same with lose music). It always plays twice, then downsizing the window makes it play again, and sometimes bringing it up again plays it again… I checked all "PlayMusic" calls, and they don't seem to be being called. If you can figure out how to fix it, tell me or do so. Otherwise, do we want victory music in or not if it's like that (lose music is longer, so it's not so apparent).</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-780">General / BUGS</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1989/victory-lose-music">victory/lose music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1981#post-4040</guid>
				<title>Re: Screenshot issues</title>
				<link>http://gtg.wikidot.com/forum/t-1981/screenshot-issues#post-4040</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 15:46:36 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Oh no no no… just temporarily so that I can make screenshots without having the defense coverage hilights get in the way… I just commented it out for a bit so I coudl take the shots. It's back on now.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1981/screenshot-issues">Screenshot issues</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1981#post-4038</guid>
				<title>Re: Screenshot issues</title>
				<link>http://gtg.wikidot.com/forum/t-1981/screenshot-issues#post-4038</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 15:45:16 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Alt hotkey is important, don't remove it …</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1981/screenshot-issues">Screenshot issues</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1981#post-4037</guid>
				<title>Re: Screenshot issues</title>
				<link>http://gtg.wikidot.com/forum/t-1981/screenshot-issues#post-4037</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 15:44:08 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>haha I already removed my screenshot function because I thought it was redundant since we already have the Prnt Scrn one … do you want me to put it back? (it's just a few liner — it's amazing what you can do in programming if you put some effort in learning the API)</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1981/screenshot-issues">Screenshot issues</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1981#post-4036</guid>
				<title>Re: Screenshot issues</title>
				<link>http://gtg.wikidot.com/forum/t-1981/screenshot-issues#post-4036</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 15:43:18 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Ah nm… if I remove the Alt functionality in our game, I can press Alt-Prnt Scrn and I get good shots that way.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1981/screenshot-issues">Screenshot issues</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1981#post-4033</guid>
				<title>Screenshot issues</title>
				<link>http://gtg.wikidot.com/forum/t-1981/screenshot-issues#post-4033</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 15:21:13 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Funny thing… Prnt Scrn function doesn't seem to capture our defense animations, so we can't get nice shots of those going off…</p> <p>What was the screenshot functionality that you had built in, Muhammad? maybe it works better.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1981/screenshot-issues">Screenshot issues</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1970#post-4011</guid>
				<title>Re: Credit info</title>
				<link>http://gtg.wikidot.com/forum/t-1970/credit-info#post-4011</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 05:50:38 +0000</pubDate>
				<wikidot:authorName>Sheng</wikidot:authorName>				<wikidot:authorUserId>1588</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Oh the CapriSun? Heh, well the "Lord of…" title is pretty vague if that's what you meant. I think I'll take it out unless there's something witty I can think of for CapriSun. ^^</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1970/credit-info">Credit info</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-4003</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-4003</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 03:10:29 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hey nice job on the music for them…</p> <p>Kinda funny that we might not even use it in the end, so farming out our music just… created more work?</p> <p>But cool how you added the testers for music for different events. Well done.</p> <p>I guess we'll talk more tomorrow about how exactly their music might go in… other parts of the game are pretty much done</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1970#post-4002</guid>
				<title>Re: Credit info</title>
				<link>http://gtg.wikidot.com/forum/t-1970/credit-info#post-4002</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 03:09:06 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>In the GardenGameClass cpp file. Just go near the bottom. There's a long list of credits.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1970/credit-info">Credit info</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1970#post-4001</guid>
				<title>Re: Credit info</title>
				<link>http://gtg.wikidot.com/forum/t-1970/credit-info#post-4001</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 03:08:26 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Haha… sorry… just the thought of you sitting there with the juice box at class made me think of it. I can take it out if it bothers you.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1970/credit-info">Credit info</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1970#post-4000</guid>
				<title>Re: Credit info</title>
				<link>http://gtg.wikidot.com/forum/t-1970/credit-info#post-4000</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 02:45:26 +0000</pubDate>
				<wikidot:authorName>Sheng</wikidot:authorName>				<wikidot:authorUserId>1588</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Nice job. ^^</p> <p>Um… but what is the meaning of "Lord of Keepin' it all good"?</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1970/credit-info">Credit info</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1970#post-3998</guid>
				<title>Re: Credit info</title>
				<link>http://gtg.wikidot.com/forum/t-1970/credit-info#post-3998</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 02:28:49 +0000</pubDate>
				<wikidot:authorName>Garden Artist</wikidot:authorName>				<wikidot:authorUserId>1664</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>WOW, credits are awesome.</p> <p>the random starting does look wierd sometimes, but once you start shooting it makes it all look fine</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1970/credit-info">Credit info</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1970#post-3997</guid>
				<title>Re: Credit info</title>
				<link>http://gtg.wikidot.com/forum/t-1970/credit-info#post-3997</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 02:15:58 +0000</pubDate>
				<wikidot:authorName>Garden Artist</wikidot:authorName>				<wikidot:authorUserId>1664</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>How do you cue up the credits? i mean just to look at? where are they.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1970/credit-info">Credit info</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1966#post-3995</guid>
				<title>Re: Texts</title>
				<link>http://gtg.wikidot.com/forum/t-1966/texts#post-3995</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 01:58:39 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Ah forgot to tell you that the spaces provided for some texts are limited. Don't make them too long or they'll spill over out of their places …<br /> TXT_MSG_DEFEAT_TEASE is too long … TXT_MODE_CAPTURE fits into the pause menu width but there's not much margin left .. TXT_MODE_CAPTURE is not for instruction, it's the label for the mode (compare to Survival)</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1966/texts">Texts</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1966#post-3994</guid>
				<title>Re: Texts</title>
				<link>http://gtg.wikidot.com/forum/t-1966/texts#post-3994</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 01:53:38 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>no but it's an easy fix</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1966/texts">Texts</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1966#post-3992</guid>
				<title>Re: Texts</title>
				<link>http://gtg.wikidot.com/forum/t-1966/texts#post-3992</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 01:40:37 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>One nice thing would be if we have a way to say "You got the golden hoe!" or "you got the golden hoeS" based on how many are on the map.</p> <p>Is there any where where this is stored?</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1966/texts">Texts</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1966#post-3991</guid>
				<title>Re: Texts</title>
				<link>http://gtg.wikidot.com/forum/t-1966/texts#post-3991</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 01:33:23 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>righto. I got it.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1966/texts">Texts</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1966#post-3989</guid>
				<title>Re: Texts</title>
				<link>http://gtg.wikidot.com/forum/t-1966/texts#post-3989</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 01:08:46 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I'm not a native english speaker so I need one of you guys to look into this texts.h and fix any cheesy and weird sounding messages. Don't forget the flags are now golden hoes :)</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1966/texts">Texts</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-783#post-3988</guid>
				<title>Re: Implemented design/features</title>
				<link>http://gtg.wikidot.com/forum/t-783/implemented-design-features#post-3988</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 00:54:05 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hoses should now animate correctly.</p> <p>Since I coudln't see any nice way fo doing it, I basically hardcoded some offsets for each hose spray direction to make it fit. If you think you can make it fit better, modify those fudge factors (in the DrawAnimation method of hose.cpp) to make it better, but I think the values are pretty good as they stand.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-783/implemented-design-features">Implemented design/features</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1970#post-3987</guid>
				<title>Re: Credit info</title>
				<link>http://gtg.wikidot.com/forum/t-1970/credit-info#post-3987</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 00:47:47 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I implemented the randomized initial X, but I dunno how much I like it… you guys tell me. It just looks crooked to me…</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1970/credit-info">Credit info</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1744#post-3986</guid>
				<title>Re: Levels &amp; Balancing</title>
				<link>http://gtg.wikidot.com/forum/t-1744/levels-balancing#post-3986</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 00:44:41 +0000</pubDate>
				<wikidot:authorName>Sheng</wikidot:authorName>				<wikidot:authorUserId>1588</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I like the idea too, it sounds like it will get rid of the extreme surplus of money you get over time.</p> <p>My initial concern was about how even in the levels when you have few gardens (intentional btw, at least on the levels I made), the startup is too easy with the new garden rates. Regardless of c, the base case is still fixed. We still need to do something about g.</p> <p>Um… and did we decide to use the capture points at some point? Because I'm definitely seeing capture points in the Corridor of Hell, there may be others…</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1744/levels-balancing">Levels &amp; Balancing</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3985</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3985</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 00:38:33 +0000</pubDate>
				<wikidot:authorName>Sheng</wikidot:authorName>				<wikidot:authorUserId>1588</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I was told to send everything by 7:30pm today. The playable game version (also found in Garden3 on CVS) was sent out about 20 minutes ago, so I hope it got to them on time. It was the best I could muster, after stressing over some Heap Corruption that could have been so easily fixed, bleh.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1970#post-3984</guid>
				<title>Re: Credit info</title>
				<link>http://gtg.wikidot.com/forum/t-1970/credit-info#post-3984</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 00:32:53 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>yeah not too sure why I had them going down… kinda counter intuitive, eh?</p> <p>I guess a wee little main menu linkn would be easiest… just a small text thing in the corner , you know?</p> <p>Then again, is there a way we can test for the final level, then cue it up after that? I guess we already have it booting you to the menu after beating hte last level, so it wouldnt' be hard at all to just go to credits.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1970/credit-info">Credit info</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1970#post-3982</guid>
				<title>Re: Credit info</title>
				<link>http://gtg.wikidot.com/forum/t-1970/credit-info#post-3982</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 00:15:55 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Sweet. I like the "bugs scrambling off when shot" effect :) Do you want me to create a main menu link for the credit? Also, if you don't mind can you please make the text scrolling up rather than down?</p> <p>Another suggestion, randomize the initial X coordinates for the credit bugs so that they don't look like lining up. Don't make the random range to large though in particular make sure the furthest to the right bug are not too far to the right that the text it "carries" gets cut up …</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1970/credit-info">Credit info</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1968#post-3981</guid>
				<title>Re: Save load bug</title>
				<link>http://gtg.wikidot.com/forum/t-1968/save-load-bug#post-3981</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 00:15:47 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Ah. Thankee</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-780">General / BUGS</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1968/save-load-bug">Save load bug</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1968#post-3980</guid>
				<title>Re: Save load bug</title>
				<link>http://gtg.wikidot.com/forum/t-1968/save-load-bug#post-3980</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 00:11:22 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Fixed. It's not about null pointer. It's about not checking if a queue is empty before pop()'ing ..</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-780">General / BUGS</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1968/save-load-bug">Save load bug</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1970#post-3979</guid>
				<title>Credit info</title>
				<link>http://gtg.wikidot.com/forum/t-1970/credit-info#post-3979</link>
				<description></description>
				<pubDate>Mon, 04 Dec 2006 00:03:08 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Now that I think of it, I'm sure you guys would like some input on what you're given credit for. And while it used to be clear cut, man once things were in place it seemed like anybody would work on anything if they knew enough.</p> <p>So if you would like more than my personal input on what you want after your name in the credits, just tell me here and I'll put em in. Or, if you see how I do it in the code, go ahead and put it in there.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1970/credit-info">Credit info</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1968#post-3978</guid>
				<title>Save load bug</title>
				<link>http://gtg.wikidot.com/forum/t-1968/save-load-bug#post-3978</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 23:44:21 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>If the user saves the game when there are no bug waves in the queue, the game freaks out on trying to load that save game.</p> <p>I think it is related to a null pointer exception in loading, but I'm lost in that area.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-780">General / BUGS</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1968/save-load-bug">Save load bug</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1967#post-3977</guid>
				<title>Credit start up</title>
				<link>http://gtg.wikidot.com/forum/t-1967/credit-start-up#post-3977</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 23:21:02 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Ok… credits sequence is pretty much in place, minus my actually filling out gordon and sean's info!</p> <p>But, how do we want the credits to cue up? after they finish the final level? Have a button on the menu? What do you think?</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1967/credit-start-up">Credit start up</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1744#post-3975</guid>
				<title>Re: Levels &amp; Balancing</title>
				<link>http://gtg.wikidot.com/forum/t-1744/levels-balancing#post-3975</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 23:09:24 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>total number of gardens is easier since that number is already there in the program ..</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1744/levels-balancing">Levels &amp; Balancing</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1744#post-3974</guid>
				<title>Re: Levels &amp; Balancing</title>
				<link>http://gtg.wikidot.com/forum/t-1744/levels-balancing#post-3974</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 22:48:16 +0000</pubDate>
				<wikidot:authorName>Garden Artist</wikidot:authorName>				<wikidot:authorUserId>1664</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I like that idea, but, do you calculate it based on the total number of gardens or just the continuous gardens surroung by fence/wall/rock?</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1744/levels-balancing">Levels &amp; Balancing</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1966#post-3972</guid>
				<title>Texts</title>
				<link>http://gtg.wikidot.com/forum/t-1966/texts#post-3972</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 22:00:24 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>OK I have moved most major texts used in the game into texts.h so that anyone (with access to the source code) can modify various in-game texts without hunting for them all over the cpp files. If you find other in-game texts that you think should be made accessible the same way please let me know I'll move them there into texts.h. Note that modifying this header file will recompile 4-5 cpp files (but that's better than the effect of modifying global.h :P)</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-779">General / Programmer problems</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1966/texts">Texts</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1744#post-3971</guid>
				<title>Re: Levels &amp; Balancing</title>
				<link>http://gtg.wikidot.com/forum/t-1744/levels-balancing#post-3971</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 21:54:45 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I was observing this push&amp;pull for quite some time … you set the cash generation to be low and player with small gardens will struggle … set it high and you get millionaires … the keyword is: it's linear … how about thinking outside the fence: try exponential … or to be exact reverse exponential.</p> <p>suppose the player have g gardens, calculate the effective cash-generating-garden-count as g^c … now, if c == 1 we get the linear proportion; what we have right now … let c = 0.75</p> <p><span style="text-decoration: underline;">c = 1</span><br /> g = 1, g^c = 1<br /> g = 10, g^c = 10<br /> g = 100, g^c = 100</p> <p><span style="text-decoration: underline;">c = 0.75</span><br /> g = 1, g^c = 1<br /> g = 10, g^c = 5.62<br /> g = 100, g^c = 31.62</p> <p>as you would see, as garden count gets larger the generated cash doesn't grow that large. We can tweak the c value to the one we feel right. it won't be that much a trouble to implement this (only one extra variable in Board and maybe one extra tunable value in the global.xml)</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1744/levels-balancing">Levels &amp; Balancing</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3970</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3970</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 21:41:53 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>ok here is a general tip when dealing with pointers …</p> <ul> <li>if the pointers are assigned using "new" commands then you need to "delete" them</li> <li>if the pointers are assigned using "&amp;" on a non-pointer variables (example: ImageX * myimage = &amp;img_some_image) then you don't need to delete them .. in fact don't call "delete" on them since that would cause trouble</li> </ul> <p>regarding the error on exit, refer to my previous post on updating to GameX 5.09</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3969</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3969</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 21:31:20 +0000</pubDate>
				<wikidot:authorName>Sheng</wikidot:authorName>				<wikidot:authorUserId>1588</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Ah right, I haven't uploaded my copy yet…</p> <p>But on the note of deletions, there wasn't an unload for jollyrogerbay before, and MusicX doesn't really have a destroy/unload function, so I didn't include any for the new music. However, I did put in a pointer variable _current_music in the Board class. That might be the issue, would I need to safe_delete that?</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3968</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3968</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 21:25:16 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I don't remember at all.</p> <p>I'm not getting this same problem… so what have you changed that might cause it? Is everything being deleted on exit? are you trying to delete things more than once? I know these are common sense questions, but maybe there's a common sense solution we're overlooking.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3966</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3966</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 21:14:25 +0000</pubDate>
				<wikidot:authorName>Sheng</wikidot:authorName>				<wikidot:authorUserId>1588</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hey Ben, what was the cause of that Heap corruption error you were getting a while back?</p> <p>I'm getting Heap corruption right now when I exit the game, after having toyed around with music for a while.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1960#post-3952</guid>
				<title>Hose art finalization</title>
				<link>http://gtg.wikidot.com/forum/t-1960/hose-art-finalization#post-3952</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 20:21:32 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Not sure how often James checks this site, but James, if you're here…</p> <p>Just give me signal when the hose art is DONE for good, then I'll make it at the right spot. Until then, I'm waiting for your cue.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1960/hose-art-finalization">Hose art finalization</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1744#post-3948</guid>
				<title>Re: Levels &amp; Balancing</title>
				<link>http://gtg.wikidot.com/forum/t-1744/levels-balancing#post-3948</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 15:12:51 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>you know I was wondering why everything was suddenly so easy…</p> <p>Who exactly turned up the per garden cash? What levels require it? Becuase as far as I knew most of the levels were made to work with it at the lower level, so I'm not sure how turning it up would be beneficial.</p> <p>Before you increase the price of everything (hahaha… it's like our game has inflation), maybe it'd be fine just to return the tuner to its original level</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1744/levels-balancing">Levels &amp; Balancing</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1744#post-3937</guid>
				<title>Re: Levels &amp; Balancing</title>
				<link>http://gtg.wikidot.com/forum/t-1744/levels-balancing#post-3937</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 06:35:03 +0000</pubDate>
				<wikidot:authorName>Sheng</wikidot:authorName>				<wikidot:authorUserId>1588</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <ul> <li>sigh *</li> </ul> <p>Please note that hiking up the cash per garden rate, some maps that were meant to be more challenging in terms of resource management are now pushovers. In general, cash is never a problem on any of the levels anymore it seems. Right now I'm more worried about the music, but tomorrow when I can deal with level design and balancing again, some feedback on what we can do to keep resource management an interesting facet of our game would be much appreciated.</p> <p>I'm thinking make stuff more expensive across the board, that way starting off with 100 cash is actually representative of scarcity.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1744/levels-balancing">Levels &amp; Balancing</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3936</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3936</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 06:08:50 +0000</pubDate>
				<wikidot:authorName>Sheng</wikidot:authorName>				<wikidot:authorUserId>1588</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Haha, I've been like 10 minutes late for many lectures of late. It was probably the one when Mohan was talking about the showcase guidelines which I walked in just as he finished up.</p> <p>Man I wish I could be more enthusiastic about implementing this music, but this change of theme is seriously getting to me, heh. Oh well, now that I've even went so far as to catch a movie, I guess I should wrap this up. &gt;_&gt;</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3935</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3935</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 05:39:27 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>OK I've updated our GameX to 5.09 … GXS files play fine with that version … beware though the game might throw access exception error on game shutdown when run in debugging mode in Visual Studio (the crash seems to be caused by the leak.log memory leak logging routine) .. it should run OK if run straight from its EXEs …</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3932</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3932</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 04:32:37 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>oh… so can we updated or not then?</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3931</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3931</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 04:29:39 +0000</pubDate>
				<wikidot:authorName>muhammad</wikidot:authorName>				<wikidot:authorUserId>1549</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I found out long time ago (before we have all kind crazy stuff in the code) that GameX 5.09 gives access violation error on game shutdown that's why I didn't jump ahead and update our GameX …</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3930</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3930</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 04:11:55 +0000</pubDate>
				<wikidot:authorName>BenHumberston</wikidot:authorName>				<wikidot:authorUserId>1601</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Maybe you weren't there the day mohan explained it…</p> <p>He bascially told us that gamex will use the SAME code that we have in now. What it supposedly does is look for the WAV files with those titles first, but , not finding those, it will use the GXS files of the same name but different extension.</p> <p>In other words, no code changes. You should just run the GXS converter and it should be fine</p> <p>However, it's not. The game doesn't load most of the converted sounds correctly (though some it does).</p> <p>Mohan says to be sure we're running the latest version of gamex, and if that still doesnt' work, not to worry about it. So if after you get the latest GameX still no luck, don't worry about it. We've got bigger fish to fry.</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://gtg.wikidot.com/forum/t-1806#post-3927</guid>
				<title>Re: Music</title>
				<link>http://gtg.wikidot.com/forum/t-1806/music#post-3927</link>
				<description></description>
				<pubDate>Sun, 03 Dec 2006 03:11:54 +0000</pubDate>
				<wikidot:authorName>Sheng</wikidot:authorName>				<wikidot:authorUserId>1588</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Heh, I got so discouraged by the new music, I'm procrastinating by fiddling with the wav2gxs, and know how to use it now. ^^</p> <p>==&gt; And I guess it would be nice to tell you what it does wouldn't it… Well turns out that any .wav files IN, or is a IN A SUBDIRECTORY, of the folder you have wav2gxs.exe, once you run it it will automatically convert all those .wavs into .gxs. Kinda scary, because now I'm not sure what I've converted since I ran wav2gxs so many times at this point…</p> <p>I guess our next step is to figure out how to implement the sounds? Would it be the same usual load code?</p> <br/>Forum category: <a href="http://gtg.wikidot.com/forum/c-781">General / Design</a><br/>Forum thread: <a href="http://gtg.wikidot.com/forum/t-1806/music">Music</a>
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>