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Re: FINAL PROBS!
BenHumberstonBenHumberston 1165341556|%e %b %Y, %H:%M %Z|agohover
in discussion General / Programmer problems » FINAL PROBS!

that's weird… after every "final" build I woudl test to make sure most everything seemed to be good still, and I didn't come across this problem.

James has the final build now though, so that problem is fixed, supposedly. Guess we'll find out at 2…

Re: FINAL PROBS! by BenHumberstonBenHumberston, 1165341556|%e %b %Y, %H:%M %Z|agohover
Re: FINAL PROBS!
muhammadmuhammad 1165339456|%e %b %Y, %H:%M %Z|agohover
in discussion General / Programmer problems » FINAL PROBS!

There was serious bug that caused the game to crash after winning/losing the game inside any cvs build prior to 12:15pm today! I just fixed it so make sure you get the latest copy.

Re: FINAL PROBS! by muhammadmuhammad, 1165339456|%e %b %Y, %H:%M %Z|agohover
FINAL PROBS!
BenHumberstonBenHumberston 1165334447|%e %b %Y, %H:%M %Z|agohover
in discussion General / Programmer problems » FINAL PROBS!

Ok guys… James has an older burn of the game from last night, but he says there's a couple problems

1) He says that the level summary that is displayed at the start of each level is oddly seeming to be displayed partly in the "More bugs in:" indicator in the upper right corner. I dunno what would casue this, except maybe buffer overruns? I'll look at the code then.

EDIT: ok looks like this just happens at the beginning of the level… as you start… so it's annoying. but not game crashing… I'm working on it.

2) this is not as big a problem, but if we can, James would like if wall segments that block hoses would not be drawn. He thinks that the post of the next tile over that blocks it is enough, and that the wall segment that blocks the hose is not necessary and hurts the game a bit.

Ok then… see you soon!

FINAL PROBS! by BenHumberstonBenHumberston, 1165334447|%e %b %Y, %H:%M %Z|agohover
Re: Done?
BenHumberstonBenHumberston 1165295715|%e %b %Y, %H:%M %Z|agohover
in discussion General / Design » Done?

Yeah I'm going to bed now… I think all is well.

Music is DONE I think.

All I want to know now is if James made the CDs… but I'll find out later. Plus he and I need to meet to put his printouts on the posterboard I have

Re: Done? by BenHumberstonBenHumberston, 1165295715|%e %b %Y, %H:%M %Z|agohover
Re: Done?
muhammadmuhammad 1165295397|%e %b %Y, %H:%M %Z|agohover
in discussion General / Design » Done?

I'm not sure ..

as far as I know, other than the music changes our game is pretty much complete. I hereby ban myself from Visual Studio from now on until after the showcase tomorrow :)

I will bring a copy of the game tomorrow in my thumb drive like usual .. just in case …

Re: Done? by muhammadmuhammad, 1165295397|%e %b %Y, %H:%M %Z|agohover
Re: Done?
BenHumberstonBenHumberston 1165294683|%e %b %Y, %H:%M %Z|agohover
in discussion General / Design » Done?

I'm adding the Ambient.mp3 track, and renaming the .exe to "Guardin' the Garden.exe" (for obvious reasons)

Do we want a nicer folder name for the final game than GardenFinal too?

And has he actually burned it yet?

Re: Done? by BenHumberstonBenHumberston, 1165294683|%e %b %Y, %H:%M %Z|agohover
Re: Done?
muhammadmuhammad 1165292934|%e %b %Y, %H:%M %Z|agohover
in discussion General / Design » Done?

OK I added a 13MB zip file named "GardenFinal.zip" at our cvs root (not in Garden2 folder) for James to unzip and burn to CDs … if anyone makes new changes to the source code, recompile the release build and replace the "Garden.exe" in there and upload to CVS again (I know using zip file is not the most efficient method ever but if I made it a new folder CVS will just stick in lots of CVS subfolders in there) … if you add new images/sounds/music modify the appropriate folder …

Re: Done? by muhammadmuhammad, 1165292934|%e %b %Y, %H:%M %Z|agohover
Re: Done?
muhammadmuhammad 1165289603|%e %b %Y, %H:%M %Z|agohover
in discussion General / Design » Done?

James so wanted a help screen so I added that in. Now I need him to fill in the help text. I've already emailed him so I hope he read the damn email before he starts wasting some CDs burning incomplete build …

Re: Done? by muhammadmuhammad, 1165289603|%e %b %Y, %H:%M %Z|agohover
Done?
BenHumberstonBenHumberston 1165288255|%e %b %Y, %H:%M %Z|agohover
in discussion General / Design » Done?

Sheng tells me there's possibility of music before midnight, but other than that…

Are we done? Ready to burn?

Done? by BenHumberstonBenHumberston, 1165288255|%e %b %Y, %H:%M %Z|agohover
Re: 8 way mag glass
BenHumberstonBenHumberston 1165286403|%e %b %Y, %H:%M %Z|agohover
in discussion General / Design » 8 way mag glass

Ok got it… 8 way glass is in.

Re: 8 way mag glass by BenHumberstonBenHumberston, 1165286403|%e %b %Y, %H:%M %Z|agohover
8 way mag glass
BenHumberstonBenHumberston 1165285296|%e %b %Y, %H:%M %Z|agohover
in discussion General / Design » 8 way mag glass

Ok james… 8 way mag glass is in… now I NEED YOUR ART TO TEST IT AND MAKE SURE IT'S GOOD FOR THE FINAL GAME!!!

Deadline is in 45 mins! hope the art is up soon since I'll need at least a little bit of time to make sure it works right!

8 way mag glass by BenHumberstonBenHumberston, 1165285296|%e %b %Y, %H:%M %Z|agohover
Attacking target enclosures
BenHumberstonBenHumberston 1165284965|%e %b %Y, %H:%M %Z|agohover
in discussion General / Design » Attacking target enclosures

I forget if we said yes or no to this… but I found that if you just build a very long wall out to the three golden hoes in the last level, you cna pretty easily win just because the bugs don't go after goal regions… will this be fixed in AI or forget it?

Attacking target enclosures by BenHumberstonBenHumberston, 1165284965|%e %b %Y, %H:%M %Z|agohover
Re: Broken music code
muhammadmuhammad 1165284391|%e %b %Y, %H:%M %Z|agohover
in discussion General / Programmer problems » Broken music code

nah, it's just stupid CVS not giving me and Gordon the right version. I'm gonna hack their website if this keeps happening :|

Re: Broken music code by muhammadmuhammad, 1165284391|%e %b %Y, %H:%M %Z|agohover
Broken music code
BenHumberstonBenHumberston 1165283249|%e %b %Y, %H:%M %Z|agohover
in discussion General / Programmer problems » Broken music code

Muhammad, What problem are you having with that "broken code"?

It seems to work just fine for me…

Broken music code by BenHumberstonBenHumberston, 1165283249|%e %b %Y, %H:%M %Z|agohover
victory/lose music
BenHumberstonBenHumberston 1165281533|%e %b %Y, %H:%M %Z|agohover
in discussion General / BUGS » victory/lose music

For reasons I don't know why, I cannot for the life of me get the victory music to play only once (same with lose music). It always plays twice, then downsizing the window makes it play again, and sometimes bringing it up again plays it again… I checked all "PlayMusic" calls, and they don't seem to be being called. If you can figure out how to fix it, tell me or do so. Otherwise, do we want victory music in or not if it's like that (lose music is longer, so it's not so apparent).

victory/lose music by BenHumberstonBenHumberston, 1165281533|%e %b %Y, %H:%M %Z|agohover
Re: Screenshot issues
BenHumberstonBenHumberston 1165247196|%e %b %Y, %H:%M %Z|agohover
in discussion General / Programmer problems » Screenshot issues

Oh no no no… just temporarily so that I can make screenshots without having the defense coverage hilights get in the way… I just commented it out for a bit so I coudl take the shots. It's back on now.

Re: Screenshot issues by BenHumberstonBenHumberston, 1165247196|%e %b %Y, %H:%M %Z|agohover
Re: Screenshot issues
muhammadmuhammad 1165247116|%e %b %Y, %H:%M %Z|agohover
in discussion General / Programmer problems » Screenshot issues

Alt hotkey is important, don't remove it …

Re: Screenshot issues by muhammadmuhammad, 1165247116|%e %b %Y, %H:%M %Z|agohover
Re: Screenshot issues
muhammadmuhammad 1165247048|%e %b %Y, %H:%M %Z|agohover
in discussion General / Programmer problems » Screenshot issues

haha I already removed my screenshot function because I thought it was redundant since we already have the Prnt Scrn one … do you want me to put it back? (it's just a few liner — it's amazing what you can do in programming if you put some effort in learning the API)

Re: Screenshot issues by muhammadmuhammad, 1165247048|%e %b %Y, %H:%M %Z|agohover
Re: Screenshot issues
BenHumberstonBenHumberston 1165246998|%e %b %Y, %H:%M %Z|agohover
in discussion General / Programmer problems » Screenshot issues

Ah nm… if I remove the Alt functionality in our game, I can press Alt-Prnt Scrn and I get good shots that way.

Re: Screenshot issues by BenHumberstonBenHumberston, 1165246998|%e %b %Y, %H:%M %Z|agohover
Screenshot issues
BenHumberstonBenHumberston 1165245673|%e %b %Y, %H:%M %Z|agohover
in discussion General / Programmer problems » Screenshot issues

Funny thing… Prnt Scrn function doesn't seem to capture our defense animations, so we can't get nice shots of those going off…

What was the screenshot functionality that you had built in, Muhammad? maybe it works better.

Screenshot issues by BenHumberstonBenHumberston, 1165245673|%e %b %Y, %H:%M %Z|agohover
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