Walls
Wall Building:
- A translucent wall is shown as the player drags out the wall.
- in building walls, the player must click on an existing post or pile (potential wall) and drag from there. In other words, the player cannot click anywhere and drag to create a wall as long as it intersects a wall at some point. He must explicitly start at a post or pile.
- wall costs are charged when the pile is placed even if wall is not eventually built
- a bug can move onto a tile with just a pile and destroy that post
Wall Art:
- There are four wall images (sets of animations) of size 8 x 32
- Two wood (left/right)
- Two stone (left/right)
- There are eight static wall images used if there is a magnifying glass defense
- There are four defences with static images of size 16 x 32
- The tile image size is: 64 x 64
- The (0,0) pixel for all art images is the top left
- The pixel value for each tile is at the center and of the four center pixels it is the top left the location of (0,0) reference pixel
- The following are where to start drawing each of these images/animations and in what order
- Defense Image 1: (-7 , -26)
- Top Left Wall: (-10 , -24)
- Top Right Wall: (4 , -24)
- Defense Image 2 / Post: (-7 , -26)
- Bottom Left Wall: (-10 , -10)
- Bottom Right Wall: (4 , -10)
- Defense Image 3: (-7 , -26)
Wall/fence types:
Solid Wood Fence: Wooden walls have a lower HP than stone walls. Especially susceptible to termites.
Rocks: Rocks are able to be used as a section of wall. If a rock is included in the wall, it will count as a closed ring. However, due to programming and time constraints, the player is not able to build walls off of rocks. He only can use them as a sort of "bridge" between walls. This limits their usefulness. Note that water is not able to be included in a wall.
Notes:
While the game takes place in a garden, making "fences" a more appropriate term for the ring around your garden, we can't help but call them walls too. So, in programming and development, we call them walls, but plan to refer to them as fences in the final game presented to the player.
page_revision: 35, last_edited: 1164683715|%e %b %Y, %H:%M %Z (%O ago)
